AGENT INCOGNITO
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Release notes

WHAT'S NEW

Every major update and player-facing fix is recorded here.

Version 1.2.1 — Available on the App Store

Clarity and discretion

Returning agents now blend naturally back into the crowd.

  • Respawns appear near a group of civilians and away from active opponents.
  • The returning agent adopts the nearby civilian’s orientation instead of revealing a fixed direction.
  • Player, AI and civilian silhouettes are slightly larger without changing collisions.
  • Advertising and consent systems have been updated.
  • Deterministic behavior remains identical in solo, network play and replays.

Version 1.2.0

Native engine

The hunt now runs entirely in SwiftUI and SpriteKit.

  • New Arcade format: 60-second rounds, three lives and a worldwide Game Center leaderboard.
  • Solo difficulty bonuses: Easy ×1.00, Normal ×1.25 or Hard ×1.50.
  • Local Wi-Fi and Game Center multiplayer for 2–4 players.
  • Three modes: Free for all, 2 versus 2 teams and Rotating contract.
  • Single tap to strike, double tap for smoke and redesigned tactical actions.
  • Improved replays, crowds, AI, items, audio, animations and results.
  • The public version and build number now appear on the loading screen.

Version 1.0.0

Initial release

The first Agent Incognito hunt is coming to iPhone.

  • Solo against AI, local multiplayer and Game Center.
  • Ten photorealistic arenas with unique obstacles.
  • Floating touch joystick, double-tap strike and triple-tap smoke.
  • Cinematic replay focused on the eliminated player.
  • Portrait interface in English and French.
  • Rendering, networking and performance optimizations.
Created by Mattroobs · Published by uLynx · Version 1.2.1 · ©
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