Version 1.2.1 — Available on the App Store
Clarity and discretionReturning agents now blend naturally back into the crowd.
- Respawns appear near a group of civilians and away from active opponents.
- The returning agent adopts the nearby civilian’s orientation instead of revealing a fixed direction.
- Player, AI and civilian silhouettes are slightly larger without changing collisions.
- Advertising and consent systems have been updated.
- Deterministic behavior remains identical in solo, network play and replays.
Version 1.2.0
Native engineThe hunt now runs entirely in SwiftUI and SpriteKit.
- New Arcade format: 60-second rounds, three lives and a worldwide Game Center leaderboard.
- Solo difficulty bonuses: Easy ×1.00, Normal ×1.25 or Hard ×1.50.
- Local Wi-Fi and Game Center multiplayer for 2–4 players.
- Three modes: Free for all, 2 versus 2 teams and Rotating contract.
- Single tap to strike, double tap for smoke and redesigned tactical actions.
- Improved replays, crowds, AI, items, audio, animations and results.
- The public version and build number now appear on the loading screen.
Version 1.0.0
Initial releaseThe first Agent Incognito hunt is coming to iPhone.
- Solo against AI, local multiplayer and Game Center.
- Ten photorealistic arenas with unique obstacles.
- Floating touch joystick, double-tap strike and triple-tap smoke.
- Cinematic replay focused on the eliminated player.
- Portrait interface in English and French.
- Rendering, networking and performance optimizations.